
Educational Games
Examples shown were developed in association with clinical professionals and are certified for nursing CE credits. Vector assets, animations, motion graphics, and interactivity created and programmed by me, authored in Articulate Storyline.
Unity / Adobe Illustrator
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Client /
Learners of a variety of ages
Role /
concept
interactivity
art direction
ui/ux
Year /
2017
For this project I was in charge of UI/UX as well as UI assets i.e., buttons, cues, and intro scene and credits. The game is a 2D, third-person point and click adventure in about epidemiology.
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Learning goals: The importance of PPE, learn about modes of transmission: airborne, waterborne, foodborne, as well as vectors, fomites, and the concept of zoonosis. Motivations: Figure out your purpose, Solve the epidemic! Save Planetville!
My role in this game was programmer. Built in Unity, I coded five game levels in C#. The purpose is to teach students the structures of different amino acids in an enjoyable way. Repetitive levels will reinforce the composition of the R groups and the structured order.
Learning goals: Standard names and conventional abbreviations, Chemical structure of the amino acid backbone and R groups, Common associated atoms, Structures of the amino acids at different pH levels, functional traits, i.e. aromatic, charged, etc.



Life & Depth:
My role for this game was artistic direction. Designed and illustrated all vector-based environments and subjects for three levels as well as sound design. In this phone-optimized puzzle game, players build an under-water ecosystem using various organisms that interact. Players must keep different populations balanced in order to avoid upsetting the entire system. Audience: Middle to high school students. Learning goals: The food web, The importance of environmental conditions, such as chemical levels in the water for the survival of a species, The impact of natural and man-made disasters